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The iOS App Shop now hases more than a million apps, which have been downloaded 60 billion times. news broke this morning at the Apple occasion occurring at San Francisco’s Yerba Buena Center for the Arts, when CEO Tim Cook took the stage, prefacing the day’s announcements with a recap of traction Apple is seeing with the new iPhones and iOS 7 adoption. And as always, he gave a shout out to developer neighborhood with an update on just how much Apple has paid. That number? Today, it’s $13 billion dollars, says Cook.
The 1 million app turning point was just around the edge, we suspected. At this year’s WWDC in June, Apple revealed there were 900,000 apps offered on its platform, which had actually been downloaded 50 billion times. At time, the company also noted it had paid designers $10 billion.
Of those 1 million+ iOS apps, Apple revealed later on the occasion that 475,000 apps had been created for iPad – a gadget the business said had 81 % of tablet usage share (not market share, mind you).
For contrast’s sake, in June 2012, Apple said there were then 650,000 iOS applications, 225,000 built for iPad. And that was up from 425,000 iOS apps in 2011, when simply 90,000 were iPad-ready. company paid developers $5 billion in 2012, $2.5 billion in 2011 and $1.5 billion in 2010, to give you a sense of App Store’s impact on developers’ pocketbooks in years past.
Those designer payouts are impressive, naturally, but the popularity and enormous size of the App Shop in recent months has turned into something of a double-edged sword. It’s far more challenging to obtain ranked on the App Store’s leading graphes nowadays, where only 2 percent of top iPhone publishers in UNITED STATE are novices, researches have actually found. Apple has actually been fine-tuning its algorithms to even the playing field somewhat and to avoid shop’s plans from being gamed, however the outcomes of those modifications have not yet benefitted the smaller to medium-sized designers yet.