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Google’s Android app marketplace, Google Play, has actually seen substantial revenue development this year, sustained in huge part by Japan and South Korea. In a brand-new report launched today by app store analytics firm Distimo, the company found that Google Play’s profits expanded by 67 percent over the previous 6 months, while Apple’s App Shop income expanded by simply 15 percent during the same time frame.
While these numbers reflect the impact Android’s large market share is having on the app industry, it’s worth keeping in mind that of the 2 app stores, the Apple App Shop’s market is still the biggest, and remains to see more than 2 times the income of Google Play.
That latter figure varies a bit from an earlier report put out by contending analytics firm App Annie in April, which found that Apple’s App Retail store made around 2.6 times more profits in the preceding quarter. But not just do the companies’ methodologies differ in general, Distimo took a look at the incomes of all ranked apps in the 18 largest countries over 6 months, while App Annie’s data was, as noted above, for the quarter.
That being stated, Google Play’s revenue development is notable. While just 25 percent of the income from the 2 shops incorporated came from Google Play in February 2013, this went up 8 portion points to reach 33 percent by July.
Japan and South Korea Fuel Google Play Revenue Growth
Overall, the U.S. still spends the most money on apps, followed by Japan and South Korea, who were the main factors to Google Play’s profits share. After the leading 3, were the U.K., Australia, Germany, Canada, France, Russia, and Italy. (One intriguing side note here is that in Russia, even more cash was spent in the App Shop for the iPad, than in the App Store for the iPhone.)
In regards to the top revenue-generating apps this past month, Google Play’s list shows its heavy footprint in Japan and South Korea in specific. Though King.com’s Candy Crush Legend still reigns at number one, it’s followed by Japan’s Puzzles and Dragons, two apps for South Korea’s Kakao at spots # 3 and # 5, and Japan’s LINE at number 4.
Meanwhile, the leading revenue-generating apps in the Apple App Store, in order, were: Sweet Crush, Clash of Clans, Hay Day, Puzzles and Dragons, and The Hobbit: Kingdoms of Middle-Earth.
In terms of paid apps, Apple’s app shop was mainly games with the exception of WhatsApp in area # 4, while Google Play was a mix of games and energies (like a keyboard, backup service, and launcher).
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