Most notable stealth-action games– consisting of Metal Gear Solid, Tom Clancy’s Splinter Cell, and Mark of the Ninja– make sneaking about and leaving adversaries undisturbed merely an option, also supplying the ease and capability of dealing out death as wanted. Not so in the first episode of République, which follows Hope, a teenage girl held restricted for having revolutionary materials within the school of a totalitarian routine. Aside from wielding the periodic pepper spray bottle or a one-time-use taser, she’ll should sneak around every edge and stay totally hidden to stay clear of being recaptured. And unlike in the average stealth affair, you are not even directly controlling her actions.

Instead, you’ll take the role of a disillusioned security worker, who assists complimentary Hope and shepherd her with the office by seeing her surroundings by means of closed-circuit camera and sending regulations to her device. It’s a technique well fit for a touch user interface, as you can merely tap to direct Hope to her next destination (consisting of leaned up versus a wall, or crawling through a vent opening), change cams, “hack” open locks, or cause a contextual action, like pickpocketing a guard when his back is turned. You are essentially still regulating her in the end, however that type of context helps explain why the touch-centric mechanics are easier than in the typical category entry.

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It’s all really structured, however there’s still space for tactical thinking– and it’s an essential level of simplification to make a console-inspired game like this work comfortably on iPad and iPhone. Navigating the world by means of cams has its awkward minutes, the sluggish panning and limited views mean you may swap in between a couple of such feeds to obtain through a single area. That could assist develop atmosphere, but it’s still kind of a discomfort. Yet aside from the occasional misplaced movement marker, République does an outstanding employment of reviewing your taps and providing you strong control of Hope, even without active motion inputs. That stated, the depth of communication seen in this preliminary episode had much better be just a taste of what’s to come, otherwise things might get repeated very rapidly down the line.

We do not see all that much of République’s world in Exordium, the first of 5 prepared episodes, mainly sterilized corridors and security rooms, plus a more lavishly embellished library and surrounding areas– however the detailed visuals still impress, aside from the periodic animation problem, and the voice acting is also outstanding. Exordium unfolds a couple of smidgens of narrative throughout its three-or-so-hour runtime, but it’s never quite clear exactly what that’s all causing. Like many preliminary entries in episodic series, it’s content to set the table for the later chapters, but exactly what it teases is plenty adequate to generate intrigue and keep you around for further installations. And we love its distinct character in the middle of exactly what can have been a very dry kind of environment, the little jokes keep things vibrant, while collectable Atari-esque game cartridges based on other iOS games are a wonderful touch.

The bottom line. Streamlined stealth and an intriguing property mix well to obtain République off to a promising start in Exordium.