It’s unclear, at this point, exactly what the second season of The Walking Dead will bring to the unassumingly brilliant adventure series. If the brand-new add-on episode 400 Days is any sign, nonetheless, it’s heading for be fascinating– and possibly extremely different from Lee and Clementine’s adventure in Season One.

Set throughout the first 400 days of Walking Dead’s zombie armageddon, the brand-new episode (which can be played through in an hour or so, and which needs you to have at least the first episode of Season One installed) is an anthology concentrating on five brand-new survivors, each of whom gets a narrative. And whether those tales open on a jail bus or inside a strengthened diner, none of them have a clear start or end, rather getting somewhere in the middle of each character’s narrative and centering on a single zero hour in their quest through zombie-infested Georgia.

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Like the previous 5 episodes, 400 Days is light on action, rather focusing heavily on navigating conversations, investigating your environments, and making challenging moral decisions that can modify the instructions of the tale. Remarkably, zombies are at worst a minor threat this time around, instead, many of the hazard originates from various other living people, and whether you are evading pursuers in a cornfield during the night or pushing a truck out of a sniper’s field of view, they can be much more menacing than any of the slow-moving ‘walkers’ you’ll satisfy.

Despite being a reasonably brief introduction to the characters, each vignette carries on the collection’ tradition of stellar writing, wringing a surprising amount of emotion, activity, and character development from their brief runtimes. We could’ve only simply satisfied these people, but proficient direction and believable discussion make them relatable, and the decisions you create them can feel extremely weighty. And while the stories can be played in any order, they intersect in unforeseen ways, and your actions in one might influence exactly what occurs to the hero in an additional.

On iOS, 400 Days is mostly similar to the Mac version, other than for 3 things: the visuals are a little rougher, there’s now a black frame that appears around the screen throughout cutscenes, and actions are performed simply by tapping on highlighted areas, instead of having to mouse over them. That last thing makes making it through particular events much less complicated, but also less atmospheric, trying to line up a shot from a speeding automobile, for instance, is simple when all you’ve to do is tap on your target, but the moment loses a few of its stress-inducing immediacy without the intentionally shaky aiming cursor from the Mac edition. These are small quibbles, but those who care more about getting the ‘complete’ experience than they do about portability could want to go with an additional platform.

The bottom line. It doesn’t have rather the same psychological punch as Season One’s lengthier story, however 400 Days does an admirable job with what it’s provided. If its purpose is to obtain us primed and prepared for the 2nd period, then mission completed.